开发日志#24:模组和1.9版本号补丁日志(第一部分)

贡献者 · 更新时间 2020-03-06 18:27
开发日志#24:模组和1.9版本号补丁日志(第一部分)
原标题 HOI4 Bonus Diary! - Modding & 1.9 Patchlog (Part-1)
原发表日期 2020年2月21日
对应版本 La Résistance

开发日志#24:模组和1.9版本号补丁日志(第一部分)是钢铁雄心4中的开发日志。

大家吼啊!这是承诺的额外开发日志。首先是完整的改动日志,之后我们将介绍所有为Mod开发者准备的新内容。

1.9版本号“哈士奇”补丁日志

下面就是完整的补丁日志 !

  1. Update 1.9 "Husky"
  2. Free Features and Important
  3. Balance
  4. Bugfix
  5. UI & Graphics
  6. AI
  7. Database

Update 1.9 "Husky"

1.9版本号“哈士奇”
La Resistance Expansion
抵抗运动扩展包

  • New national focus tree for France
  • 法国新国策树。
  • New national focus tree for Spain
  • 西班牙新国策树。
  • New national focus tree for Portugal
  • 葡萄牙新国策树。
  • Espionage Agency & Code Cracking
  • 间谍机构和密码破译。
  • Operatives that can perform missions and operations
  • 可以进行任务和行动的特工。
  • Scout planes
  • 侦察机。
  • Armored Cars + special recon company
  • 装甲车+特别侦察连
  • Collaboration Governments
  • 合作政府
  • New Intel system and Intel Ledger
  • 新的情报系统和情报统计表格。

Free Features and Important

免费特性和重要内容

  • Revamped Resistance system with offmap garrisons
  • 重做了抵抗系统,现在是地图外的驻军。
  • Added zooming feature for focus trees
  • 为国策树加入了缩放功能。
  • Added search functionality and filters for focus trees
  • 为国策树加入了搜索功能和筛选器。
  • new recon support companies
  • 新的侦察支援连。
  • Neutral ideology can now be externally boosted
  • 中立意识形态的支持度可以从外部提高。
  • MEFO bills will now auto-renew and player can decide ahead of time if they want to opt out
  • 梅福券现在会自动续期并且玩家可以提前决定是否退出。
  • New mapmodes for resistance & Compliance
  • 新的抵抗度和顺从度地图模式。
  • Licensing now requires permission to be seen
  • 生产许可现在需要允许才可见。
  • New Spanish Fragmentation game rule, Spain Fragmented: Galicia, the Basque Country, and Catalonia will exist as independent states at game start
  • 新的“西班牙破碎”游戏规则,破碎的西班牙:加利西亚、巴斯克地区和加泰罗尼亚将在游戏开始时作为独立的国家存在。
  • New Spanish Fragmentation game rule, 11th of November: splits Spain into Castille, Aragon, Navarra, Galicia, and the Emirate of Granada at game start.
  • 新的“西班牙破碎”游戏规则,11月11日:游戏开始时,将西班牙分裂成卡斯蒂利亚、阿拉贡、纳瓦拉、加利西亚和格拉纳达埃米尔国。
  • New Oceania Colonization Status game rule, Oceania Decolonised: all releasable nations in Oceania will be independent at game start
  • 新的“大洋洲殖民状态”游戏规则,去殖民化的大洋洲:游戏开始时,大洋洲所有可放出国家都会独立。
  • New Oceania Colonization Status game rule, Polynesian Empire: all Polynesian nations will be united into a single state at game start with extra factories and dockyards.
  • 新的“大洋洲殖民状态”游戏规则,波利尼西亚帝国:所有波利尼西亚国家将在游戏开始时统一为一个国家,增加工厂和造船厂。
  • New country tags in Oceania: Tahiti, the Mariana Federation, the Federated States of Micronesia, the Solomon Islands, Samoa, and Hawai’i.
  • 大洋洲新的国家:塔希提、马里亚纳联邦、密克罗尼西亚联邦、所罗门群岛、萨摩亚和夏威夷。
  • Error dog has a new change of clothes
  • 报错狗换了新衣服

Balance

平衡性

  • xp gained on air wings in combat now scale with actual amount of planes in combat
  • 空军联队作战时获得的经验值将会与实际参与战斗的飞机数量成比例。
  • air superiority formula now linear instead of square with respect to planes. e.g plane amounts matter less
  • 制空权计算公式现在将与飞机数量线性相关而非其平方值相关,举个例子即是说飞机数量不再那么重要。
  • Air superiority now scales from 0 to max penalty for enemy from the 50/50 state rather than giving the side with >1% advantage most of the benefit right away
  • 制空权的惩罚现在是根据偏离五五开状态的程度逐渐从0增加到最大值,而不是立即让优势>1%的一方立即获得大部分好处。
  • Various industry buildup focuses for romania now prioritize better or historical states for their location
  • 罗马尼亚的各种工业建设国策将会更优先建在史实的地区上。
  • improved penetration of all medium ship guns
  • 加强了所有中型舰炮的穿透。
  • Frequency of tactics picking in combat is now doubled
  • 现在战斗中战术选择的频率加倍。
  • Entering close combat tactic phase is now a lot less likely unless in urban fighting
  • 除非在城市作战,现在进入近战战术阶段的可能性要小得多。
  • Superior Firepower tech soft attack bonus changed from 20% to 10%
  • 优势火力科技的软攻加成从20%变为10%。
  • Shock and Awe tech soft attack gets an additional 5% soft attack to all fighting battalions
  • 震慑行动的科技给所有的作战营一个额外的5%软攻加成。
  • Mobile Defense tech defense bonus changed from 20% to 10%
  • 机动防御科技的防御加成从20%变为10%。
  • lowered requirements for support rocket artillery equipment to be in line with normal artillery equipment/mechanized.txt
  • 降低对火箭炮支援连的数量要求,使之与普通火炮/自行火炮一致。
  • removed hardness modifier from mech and added those benefits into base stats
  • 去除了对机械化部队的装甲度/硬度修正项,并把这些加成加入基础数值中。
  • increased armor on amph tank 1 from 10 to 20
  • 增加了1级两栖坦克的装甲,从10到20。
  • increased armor on amph tank 2 from 60 to 80
  • 增加了2级两栖坦克的装甲,从60到80。
  • reduced effectiveness of heavy armor amphibious assault from 20% to 10%
  • 减少了重装甲两栖突击时的效率,从20%减至10%。
  • reduced effectiveness of medium armor amphibious assault from 30% to 20%
  • 减少了中等装甲两栖突击时的效率,从30%减至20%。
  • Researches can no longer claim two different research bonuses at the same time if they only have one of ahead of time and research bonuses each
  • 如果科研各只有一个提前研究奖益和一个研究加成,则科研不能再同时享有两个不同的研究加成。
  • Made the lack of fuel penalty on torpedoes -80% rather than -50%
  • 将鱼雷的缺少燃油惩罚变为-80%而非-50%。
  • Australia can now take the Advisory War Council focus if at war
  • 现在澳大利亚如果在战时,可以选取“军事咨询委员会”国策。
  • Tech bonuses in the Italian Focus tree now apply to categories rather than specific techs (thanks xMer!)
  • 意大利国策树中的科技加成将会适用于一类而非某一个指定的科技。(感谢xMer!)
  • Rebalanced carrier fighter disruption and fixed bugs with its calculation
  • 重新平衡了航母战斗机的拦截值,并修复了其计算的错误。
  • lowered base mil factory output by 10%
  • 军工厂的基础产出降低10%。
  • Increased Panzerschiff HP from 100 to 220 to make them more inline with heavy cruisers
  • 将装甲舰HP从100增加到220,使它们更匹配重巡洋舰。
  • CSA can now core multiple territories at once
  • 美利坚邦联现在可以一次制造多块地的核心。
  • Japan now gains wargoals on Indochina if France rejects Japanese demands
  • 日本现在会获得印度支那的战争目标,如果法国拒绝了日本的请求。
  • Czech war college bonus improved
  • 捷克军事学院的奖益增加。
  • lowered screen ratio for navies from 4 to 3
  • 将海军的屏卫比例从4降低为3.
  • added a suppression value of 3 to all tanks
  • 给所有坦克增加了3镇压值。
  • Austria Hungary now gets -40% tension needed for justification
  • 奥匈帝国现在正当化战争需要的紧张度-40%。
  • changed IC cost of infantry equipment 0 to 0.43
  • 将0级步兵装备的工业消耗改为0.43。
  • lowered IC cost of infantry equipment 2 to 0.58
  • 将2级步兵装备的工业消耗降为0.58。
  • lowered IC cost of infantry equipment 3 to 0.69
  • 将3级步兵装备的工业消耗降为0.69。
  • increased malus from "war to end all wars" UK spirit to 30% to account for extra manpower from colonies
  • 考虑到额外的殖民地人力,增加英国民族精神“结束所有战争的战争”惩罚至30%。
  • lowered manpower requirement on germanys Anchluss focus slightly
  • 轻微减少了德奥合并国策的人力需求。
  • reduced air wing experience gain from 2nd and 3rd level reformer air chief
  • 减少了空军联队自二级或三级空军改革的空军部长获得的经验值。
  • reduced ship experience gains from naval combat by ~20%
  • 减少了船只自海军战斗获得的经验值20%。
  • increased bombing reduction from 12% to 15% for dispersed industry 1
  • 对于1级离散型工业的工厂受轰炸易损性降低值,从12%增加到15%。
  • decreased bombing reduction from 12% to 10% for dispersed industry 2, 3, 4, and 5
  • 对于2,3,4,5级离散型工业的工厂受轰炸易损性降低值,从12%降低到10%。
  • reduced loss in stability from no further appeasement branch of UK focuses
    from losses of 15 stability to losses of 10 stability
  • 减少了“不再绥靖”国策支线的稳定度损失,从减少15稳定度到减少10稳定度。
  • reduced experience gains for airwings to 5% from 10% in air doctrines
  • 减少了空军联队在空军学说中的经验值获得,从10%到5%

Bugfix

捉虫子

  • Fixed a civil war revolters not getting correct focus tree
  • 修复了一个内战叛乱方无法获得正确国策树的问题。
  • Units moving to a valid retreat location will now prefer going there rather than a random other province if attacked
  • 单位向一个有效撤退省份移动的过程中受到攻击的话,会偏向于撤往该有效撤退省份而不是随机的另一省份。
  • xp for ground attacks was also applied to air superiority missions. Now its reserved to ground missions where there are targets. Base xp gain from combat adjusted up accordingly
  • 来自地面进攻的经验值也会应用给空优任务。现在经验会保留给在目标地区的地面任务的空军。基础经验获得也做了相应调整。
  • The fuel cost when having multiple air missions active is now the highest, not the average which let you run air superiority at a discount
  • 执行多个空军任务时的燃料消耗现在取最高的那个,而不是取平均值,后者会让执行空优任务时燃料消耗打折扣。
  • Fixed issues with limit syntax in romania focus tree for forced abdication which would ignore most ideologies
  • 修复了罗马尼亚国策树中强迫退位的限制代码语法,这个问题会导致忽略大部分意识形态。
  • removed cost factor for taking states on democracies (which did nothing)
  • 移除了从民主国家(什么都没做)手中获取省份的花费乘数。
  • trade opinion modifier from smooth talking charmer etc now works
  • 来自“巧言的魔术师”等的贸易好感度修正现在能够正常运作。
  • Fixed a problem with editing child front sizes in army group order
  • 修复了在集团军命令里编辑子战线规模时的一个问题。
  • Fixed a case where armies are teleporting in between provinces when there is nowhere else to escape
  • 修复了一个当军队无处可逃时会在省份之间传送的错误情况。
  • effect _is_border_war_ now also checks for field marshal and not just the involvement of a general
  • _is_border_war_效果现在也会检查陆军元帅而不仅仅只是检查将领。
  • Securitate focus for romania now properly gives spirit to the nation
  • 罗马尼亚的“秘密警察”国策树现在会正确地给予国家民族精神,
  • Fixed a ctd related to expeditionary forces
  • 修复一个与远征军有关的闪退问题。
  • Fixed an issue while deploying units to overlord as subject and trying to assign them to an order in deployment queue
  • 修复了一个作为附庸将部队部署给宗主国和将其委派到部署序列命令时的问题。
  • Bypassing focuses is now disabled if a mutually exclusive one is in progress
  • 如果一个与其互斥的国策正在进行中时,跳过国策将不会起作用,
  • Fixed tooltips for default has_idea trigger
  • 修复了默认has_idea触发器的提示栏。
  • Improve relations action now uses your "compromise gentleman" modifiers as well as target's when you try to improve relations
  • 当你改善关系时,会使用你以及目标国家的“妥协的绅士”修正。
  • Countries with no owned cores is now uses owned states for surrender level check now (previously you had to occupy all provinces)
  • 不拥有核心的国家现在使用拥有的地区来进行投降等级检测(先前你不得不占领此类国家的所有省份)。
  • Update the tooltip of taken ideas, to not display "remove idea" when irrelevant.
  • 更新了选取理念(法案/内阁/将领/制造商)时的提示栏,当不相关时不会显示“移除”。
  • Fixed country list in diplomacy window showing wrong opinion values in some cases
  • 修复了某些情况下外交界面的国家列表显示错误的好感度数值的问题。
  • Fixed some mp exploits
  • 修复了某些多人游戏漏洞。
  • Fixed white peace effect not immediately finalizing the peace conf (which was causing glitches to ITA on "colonized africa" start)
  • 修复了白和平效果不会立即结束和平会议的问题(这会导致“殖民非洲”开局的意大利的一些小问题)。
  • Fixed a case where units stucks at sea due to invalid invasions
  • 修复了一个当无效入侵时部队被困在海上的问题。
  • Portrait for MEX leader Luis maria Martinez has been fixed
  • 墨西哥领导人路易斯·玛丽亚·马丁内斯的肖像已经被修正了。
  • Fixed event effects with random delays that were probably intended to be delayed by days, not by hours, by using the new random_days field.
  • 修复了一些事件中的随机延迟效果,本意是延迟数日而不是数个小时,使用的是新的random_days域。
  • Fixed the effects of simultaneous event choices for one country, produced by the same event type but from other source countries, which were previously randomly failing to all execute, depending on the order in which the player responded to the events.
  • 修复了一个国家的同时进行事件选择时的效果问题,这个同时事件是由来自其他来源国家的同一事件类型产生的,这些事件以前根据玩家对事件的回应顺序,会随机地全部不执行。
  • Refactoring pending event system to use an ID, so that removal is guaranteed to remove the correct pending event entry.
  • 重做了等待事件系统,使其使用ID,所以现在移除会确保正确移除地等待事件中的条目。
  • Fixed some cosmetic tag inconsistencies that was resulting in wrong names
  • 修复了自定义Tag不一致导致错误国家名字的问题。
  • limited intervention focus now unlocks actually sending volunteers for the US
  • 美国“有限干涉”的国策现在会实际解锁派遣志愿军。
  • Fixed game crashing in weird ways if a mod tries reusing an id
  • 修复了Mod试图再次使用一个ID时导致游戏以奇怪方式崩溃的问题。
  • Fix a bug about research bonus not being correctly saved, if the research just started.
  • 修复了一个导致研究加成没有被正确保存的问题,如果这个研究刚刚开始的话。
  • Fixed an issue where the US AI set to use the alternate democratic focus while historical focuses were set to on would break the AI completely
  • 修复了美国AI被设置使用另类民主国策而同时设置了历史国策时的问题,这会导致完全损坏美国AI。
  • Fixed scripted localized idea modifiers not showing correctly in tooltips
  • 修复了脚本编写的本地化理念修正项没有正确地在提示栏中显示的问题.
  • Czech Security Council focus now correctly applies spirit to all faction members
  • 捷克的“安全理事会”国策现在会正确地给所有阵营成员应用民族精神。
  • Fixed "ignite civil war decision" for single state countries. it flips the ruling party now
  • 修复了只有单个地区的国家的“引爆内战”决议。现在只会换掉执政党。
  • Unit controller no longer cancels combats against heavy forts if the order is initiated by player
  • 部队控制器现在不会取消针对高等级堡垒的战斗,如果这个命令是玩家下的话。
  • Fixed research bonus not showing in some circumstances on starting tech
  • 修复了对初始科技的研究加成在某些情况下不会显示的问题。
  • Fixed removing province level constructions on puppets not properly showing up in map
  • 修复了取消对附庸的省份等级建设不会正确地在地图上显示的问题。
  • Fixed an issue where some artillery pieces were not categorized properly in script
  • 修复了一些火炮部件没有正确在脚本里面分类的问题。
  • Fix a bug with the province modifiers not been correcty added to the tooltip.
  • 修复了一个导致省份修正项没有正确地被加入到提示栏里面的问题。
  • Fixed incosistent task force behavior regarding automatic reinforcement after a save load for task forces with detached task forces
  • 修复了一个矛盾的特遣舰队行为,涉及到特遣舰队分离出特遣舰队并存档读取后自动补充舰队的问题。
  • tech sharing focuses for Chinese warlords and Japan-Germany in the Japanese tree now properly work if player only has Waking the Tiger and no other DLC
  • 现在如果玩家只有唤醒勇虎而没有其它DLC时,中国军阀和日本-德国的科技共享的国策也会正确运作。
  • Italy should now start with the correct level of floatplane launcher in 1936 if MtG is enabled
  • 意大利现在1936年开局时会有正确等级的水上飞机发射器,如果炮手就位启用的话。
  • Fix missing tooltip 'Cancel production of all deployment lines' button on Recruit & Deploy
  • 修复了在招募和部署界面的“取消所有部署队列的生产”的提示栏丢失的问题。
  • Fix inconsistent amounts of oil between trade and tooltip icons
  • 修复了贸易和提示栏图标之间石油资源不一致的问题。
  • Fixed camera rotating sidewards when research window is opened during left key is pressed (how did they found that bug)
  • 修复了在按下左键期间打开研究窗口时,摄像机会侧向旋转的问题(他们是怎么发现这个错误的)。
  • Fixed holding esc breaking the gui
  • 修复了按住esc会使界面故障的问题。
  • Fixed SOV not getting correct research bonuses from GER in 39 start
  • 修复了1939年开局时苏联无法正确获得来自德国的研究加成的问题。
  • Fixed country colors not being reset after exiting and starting a new game
  • 修复了退出并重启新一局游戏时国家颜色没有被重置的错误。
  • Fix not keeping the correct selection when justifying multiple war goals on different states
  • 修复了当针对不同地区正当化多起战争时没有正确保留选取地区的问题。
  • transient and carrier air missions no longer suffer from reassignment penalty as player can not control that.
  • 转场和航母空军任务不再受到重新部署的惩罚,因为玩家无法控制。
  • carrier fighters should now get a correct amount of XP gain when in carrier battles
  • 舰载战斗机现在在航母作战时会得到正确数目的经验值。
  • planes should not do kamikaze inside carrier battles unless specifically told to
  • 在航母战斗的时候,舰载战斗机不会执行神风任务,除非他们特别被叫去这样做。
  • The Dutch focus "protect the colonies" will now only bypass if the Netherlands has none of their original colonies
  • 如果荷兰已经没有殖民地的话,荷兰国策“保卫殖民地”现在就直接跳过。
  • Fixed aces killed on actions not being fired
  • 修复了王牌飞行员在行动中身亡没有被触发的问题。
  • Fixed localization getting broken after removal of duplicate entries
  • 修复了当移除重复条目后本地化文本损坏的问题。
  • Fixed being able to ignore exilatation status in some cases
  • 修复了某些情况下能忽略流亡状态的错误。
  • dynamic tags will now not get random names on their national spirits or if they have cosmetic tags on anything.
  • 动态Tag或是表面Tag将不会获得具有随机名称的民族精神。
  • Japan will no longer suffer from the Marco Polo Bridge Incident while at peace with China
  • 如果日本和中国处于和平状态,将不会遭受“卢沟桥事变”的减益。
  • The Netherlands will no longer bypass protecting their colonies unless they don't have any.
  • 除非荷兰没有殖民地,否则他们将不会跳过“保护殖民地”国策。
  • China will no longer be able to gain independence due to the PRC inviting them into a faction.
  • 中华民国将无法以被中共邀请加入阵营的方式获得独立。
  • Mexico will now have access to the generic changing of ideology decisions for those who do not own Man the Guns
  • 没有炮手就位的墨西哥玩家将无法解锁更改意识形态的决议。
  • It should no longer be possible for nations that aren't Mexico to have access to Mexican-exclusive decisions.
  • 墨西哥之外的国家将无法获得墨西哥独占的决议。
  • Fix effect swap_ideas generating a tooltip for targeted modifier when the difference is empty
  • 修复了swap_ideas效果在为一个没有任何改变的修正项生成提示栏的问题。
  • Forced the display of the min_export modifier when it is zero and changed its number of decimals to 0
  • 在min_export修正项为0以及为小数时,它现在被强行显示为0。
  • Fixed parsing of command line that could fail to trim spaces from recently added command line options.
  • 修复了在整理战线时有可能无法将最近被添加进战线命令的地区纳入考虑的bug。
  • start_save command line option fixed to allow embedded hyphens, or to be surrounded by double quotes and potentially contain spaces.
  • 修复了start_save命令,现在它可以对嵌入式连字符(即-号)可以正确起到作用,如果连字符本身在双引号之内,或者前后具有空格时也一样适用。
  • Civil war's will not spread to a degree on core states where they would remove the other side completely
  • 现在内战将不会发展到在核心领土上会清除另一方所有控制权的程度。
  • Fixed volunteer armies to more consistently use their recipient country when checking the validity of potential orders, instead of using the sending country.
  • 修复了志愿军的机制,现在游戏在检查可用命令时,会更经常调用志愿军目的国,而不是志愿军派出国。
  • Fixed offensive order planning in the case of having multiple independent enemies with adjacent controller areas.
  • 在面对多个各自为战的敌人控制着相邻的地块时,进攻计划命令更好用了。
  • Countries should now only be able to dismantle the Maginot once
  • 现在所有国家总共只能拆除马奇诺防线一次。
  • Cleaned up some localisation for the US remaining neutral in diplomatic reponses
  • 整理了一些在美国保持中立时的外交政策文本。
  • Anti-Communist Sweep will now tell you what it does in the tooltip.
  • 反共大扫荡现在会在tooltip中显示它的效果。
  • MEFO bills will now be removed if Germany is at war even if they were called in as an ally
  • 现在哪怕德国是被盟友召唤进战争里,梅福券也会被移除。
  • Colonisers should no longer have units trapped forever on islands if the player chooses to decolonise in the game options.
  • 如果玩家决定进行去殖民化,殖民者的部队现在不会被永远困在殖民地的岛屿上了。
  • The news events "Liberation of Poland/Warsaw/London" will no longer occur if Germany makes peace with or puppets the target countries.
  • 如果德国和目标国家或他们的傀儡讲和,“解放波兰/华沙/伦敦”的事件不会发生。
  • Canada should now be able to invite the USA to the North American Alliance
  • 加拿大现在可以邀请美国进入北美同盟。
  • Germany will no longer get the option to honour the Molotov-Ribbentrop pact if they don't own any of Poland.
  • 如果德国没有占领任何一块波兰的领土,他们就不会批准莫洛托夫-里宾特洛甫条约。
  • Britain can now only appeal to Imperial loyalists if the country exists.
  • 如果殖民地国家存在,英国就只会满足帝国忠诚派。
  • UK can now bypass securing the colonies if they have no colonies
  • 如果英国手里没有殖民地,那么就可以跳过确保殖民地安全的国策。
  • Playing as Yugoslavia with the Yugoslavia Fragmented game rule will no longer result in a game over
  • 如果在选择南斯拉夫的时候又选中了“支离破碎的南斯拉夫”的规则,你现在不会一上来就扑街了。
  • Releasable countries should no longer have advisors named "Democratic Reformer" "Communist Revolutionary" or "Facist Demagogue" and should now have advisors with dynamically generated names
  • 被释放出来的国家将不会存在拥有“民主主义改革者”、“共产主义革命者”和“法西斯煽动者”的顾问,相反的,他们会拥有具有动态名称的顾问。
  • Fixed issue where alert numbers for decisions would not update on new game
  • 解决了在开始一局新游戏的时候,决议警告数字不会更新的问题。
  • Fixed some character space advancement issues in Russian and regular fonts
  • 解决了俄语和通用字体下字体间距过大的问题。
  • Gannan has been moved into the same supply region as the rest of XSM
  • 甘南地区与马家军占有的其它的补给区域合并了。
  • US Housing focus now states it will apply to "five random states"
  • 美国的住宅法案国策现在会随机在五个州生效。
  • British air defence focus now refers to South-East England instead of Cornwall
  • 英国的对空防御国策现在会在东南英格兰生效,而不是在康沃尔。
  • Manchuko will now be able to declare war for independence whoever their overlord happens to be.
  • 现在伪满洲国可以对任何宗主国宣战获得独立,而不论它到底是谁的傀儡国。
  • Tooltip made less confusing for expanding the Burma road
  • 扩建滇缅公路的提示栏现在看起来没那么令人困惑了。
  • Rundstedt is no longer an offensive expert and is now an Urban Assault Specialist
  • 龙德施泰德现在不具有“进攻专家”的特质,现在他具有“巷战专家”的特质。
  • Chinese Warlords will no longer fight their evil clone when fighting a civil war
  • 如果爆发内战,中国的军阀不至于跟自己的分身左右互搏。
  • Tooltip for suppressing subjects has been made less confusing
  • 压制附庸的提示栏看着没那么令人困惑了。
  • Fixed being able to assign airwing to a region well beyond their range by canceling the transfer to another airbase
  • 修正了在取消将航空队转移到另一个航空基地的时候可以将航空队派到航程之外的地区的bug。
  • India and Pakistan will no longer go to war 100% of the time
  • 现在印度和巴基斯坦不会必定开战了。
  • Fixed revoking the guarantee of a country involved in a defensive war allowing to bypass the malus applied when declining the call to arms
  • 修正了在拒绝被召唤参战时,撤销防御一方的国家的独立保障将不收到惩罚的bug。
  • Fixed South American supply areas.
  • 修复了南美洲的补给区域。
  • Switzerland's capital is now considered Urban terrain.
  • 瑞士的首都现在是城市地形。
  • Fixed change government also selecting supervised state
  • 在签署和平条约时,不能同时选择改变政府和建立监管国了。
  • Fascists and Communists can now join and create factions at exactly 0 world tension
  • 现在法西斯和共产主义国家可以在世界紧张度恰好为0时创建和加入一个派系。
  • Japan now gets a truce with all Chinese countries upon losing the war in China
  • 现在日本输掉中国的战争后,会和任何一个中国的tag获得一个停战条约。
  • Yugoslavia will no longer join a faction if they are already in a faction
  • 如果南斯拉夫已经在一个阵营里,就不能再加入另一个了。
  • Fixed instances of adding relations to self which was resulting in ctds
  • 修正了和自己提升关系时导致游戏崩溃的bug。
  • Recalculate country major status due to taking over faction leadership after peace conference starts, so that inappropriate white peace and other peace conference weirdness does not happen when the last major in a faction with minors capitulates.
  • 在和平会议召开后夺取派系领导权的话,会重新计算国家是否属于主要国家,这样就可以避免阵营里最后一个主要国家和许多小国错误地签订无条件和平条约或者一起投降的情况。
  • Hide "amphibious" tank title in the research window if you don't have MTG.
  • 如果你没有炮手就位的话,你现在不会在科研界面看到“两栖”坦克的标签。
  • Fixed volunteers not being visible as the receiver if they are on provinces not controlled by the receiver
  • 修正了如果志愿军到达的地块不在志愿军接受国手中的时候,志愿军会隐形的问题。
  • British dominions should now get proper country names, flags, and colours upon starting a civilwar
  • 英国的自治领在爆发内战时,现在有了正确的国名和国旗以及颜色。
  • Manchukuo bandit evens will check against correct provincial buildings
  • 满洲国的土匪事件现在会对正确省份的建筑发动攻击。
  • The Raj should only have its British flag if it is a puppet of Britain.
  • 如果英属印度是英国的附庸,那就只能使用英属印度的国旗。
  • Fixed a spelling issue in Ivan Konev's description
  • 修复了伊万·科涅夫的介绍里的拼写问题。
  • Fixed naval mines indicator not being centered on the strategic region when there are no naval mission in that region
  • 修正了海军地区中没有海军任务时,水雷标志不显示在战略区域中心的bug。
  • Fixed saving to steam cloud freezing the game
  • 修复了Steam云存档时游戏卡死的问题.。
  • Fixed an issue with invalid leaders traits being allowed for picking randomly
  • 修复了无效的领袖特质能被随机选取的问题。
  • Fixed an issue in the Romanian focus tree where the 'All Parties Must End' focus incorrectly added a democratic drift instead of non-aligned drift.
  • 修复了罗马尼亚国策树的“天下无不散之筵席”国策中错误添加了民主意识形态偏移而非中立意识形态偏移的问题。
  • If pasting in whole of Tolstoy's "War and Peace" into MP chat the game will no longer crash
  • 如果将托尔斯泰《战争与和平》的全文粘贴到玩家聊天中,游戏将不再崩溃。
  • Updated Romanian focus Handle The King to give democratic support instead of non-aligned
  • 更新罗马尼亚国策“处理国王”,使其提供民主意识形态而非中立意识形态支持。
  • Fixed stats from temp abilities like last stand not properly being save&loaded
  • 修复了“背水一战”等临时能力的数值无法被正确存档和加载的问题。
  • Fixed some resource decisions not having proper tooltips for time to remove
  • 修复了一些资源决议没有显示其移除时间的提示栏的问题。
  • Initialize default template when the first template is added (useful for countries created by civil war)
  • 添加第一个模板时初始化默认模板(适用于内战创建的国家)。
  • fixed some dynamic modifier issues
  • 修复了一些动态修正项的问题。
  • teleport armies effect now cancel combats & movement
  • 部队传送(TP)效果现在会取消战斗和移动。
  • Fixed naval bomber attacking own or allied units in transfer
  • 修复海军轰炸机在转场过程中攻击自己或盟军单位的问题。
  • Fixed fallback orders not working with volunteer armies
  • 修复了后退命令不适用于志愿军的问题。
  • Fixed border war effect not creating events in some cases if it fails
  • 修复了边界战争效果在有些情况下无法创建事件的问题。
  • Triumph in Africa is now bypassed if Italy is at peace with Ethiopia
  • 如果意大利与埃塞俄比亚处于和平,那么“非洲的胜利”现在就将被跳过。
  • Italy will now bypass Italy First if they end up in a faction with any country other than Germany
  • 如果意大利最终与德国以外的任何国家结成派系,就将跳过“意大利第一”。
  • Owners of Man the Guns should no longer have an American Civil War unless triggered via MtG-related content
  • 拥有“炮手就位”的玩家只能通过炮手就位的内容触发美国内战。
  • Croatia will only break free from Yugoslavia if Yugoslavia owns Croatia.
  • 只有南斯拉夫拥有克罗地亚,克罗地亚才能脱离南斯拉夫。
  • Mexico can now freely change ideologies as normal for players who don’t own MtG
  • 对于不拥有“炮手就位”的玩家,墨西哥现在可以自由改变意识形态
  • Show only one 1939 Imperial Conference event instead of several.
  • 仅显示一个1939年帝国会议事件,而非一系列。
  • Don't show alert about new idea available, if the idea is not visible.
  • 如果某理念(内阁/制造商等)还不可见,那就不会显示新理念提示。
  • fixed being able to nuke same province without waiting for first nuke to land
  • 修复了第一颗核弹还未落地就能再次核平同一省份的问题。

UI & Graphics

用户界面与图像

  • Show player's underlying user name in tooltip for the player's game name in the in-game diplomacy window and chat window, just as it works in MP game lobby.
  • 在游戏外交窗口和聊天窗口的提示栏中显示玩家的基本用户名,就像在玩家游戏大厅里那样。
  • Show player's country name in tooltip for flag icons in the in-game chat window.
  • 在游戏内聊天窗口的旗帜图标的提示栏中显示玩家的国家名。
  • tooltips for exports now show breakdown of trade opinion factors affecting the trade
  • 关于出口的提示栏现在显示影响贸易的各种贸易好感度因素的细分项。
  • Deleting the last child front order in army group order no longer deletes the army group front order
  • 删除集团军群命令中的某个子前线命令不再会同时删除集团军群前线命令了。
  • open music player button in settings now has proper size
  • 设置中的“打开音乐播放器”按钮现在大小适当了。
  • Music Player now has proper spelling in tooltip/settings button
  • 音乐播放器如今在提示栏/设置按钮中具有正确的拼写
  • Added tooltip explaining how minimizing works on event window
  • 添加了用以说明如何最小化事件窗口的提示栏。
  • Prevented the Paradox Account login window from popping up when entering the multiplayer lobby when not using the Paradox matchmaking service.
  • 若不使用Paradox匹配服务,那么当玩家进入多人游戏大厅时阻止Paradox账户登录窗口的弹出。
  • Fixed the in-game browser keyboard handling to recognize control keys such as backspace and arrows.
  • 修复了游戏内浏览器的键盘处理功能,使其能识别退格与箭头等控制键。
  • Basic armor technologies now display the corresponding armor unit to show unit modifiers (no actual gameplay effect)
  • 基础装甲科技现在展示相应的装甲单位,以显示其单位修正(无实际游戏性效果)。
  • Fixed too small boxes for total sinking counts in the naval losses/kills statistics tab
  • 修正了海军损失/杀伤统计中沉没总数的框太小的问题。
  • Map modes now can be assigned to mp mode buttons using right click
  • 地图模式现在可以通过右键点击分配各自地图模式按钮。
  • Queuing construction now places it ahead of repairs by default.
  • 默认情况下,队列中的基建现在被置于修理之前。
  • Change economic, trade and conscription laws interface from two colums to a single list
  • 经济、贸易、征兵法案的界面从两栏改为一个列表。
  • split button now disabled/enables correctly based on when you can split an airwing (was always on before)
  • 拆分按键现在已根据你拆分空军联队的时间而正确地禁用/启用(之前始终是启用)。
  • its now possible to split airwings during transfer so you dont have to wait for the cooldown
  • 现在可以在转场过程中拆分空军联队,因而不再需要等待冷却。
  • Fixed effect descriptions in tooltips that were not reliably configured to end with a newline (such as unlocking a national focus), so that any following effect's description will begin on the next line instead of being jammed up against the end of the previous effect description.
  • 修复了提示栏中的效果描述,其没有被可靠地写成以换行符结尾(例如解锁国策),此后任何后续效果的描述都将从下一行开始,而不会被前一个效果描述的结尾所干扰。
  • fixed issue with overflow in certain languages in the logistics view
  • 解决了补给视图中某些语言溢出的问题。
  • Fixed the handling of --continuelastsave so that the Resume button in the new launcher behaves correctly.
  • 修复了“—continuelastsave”的问题,从而使得新启动器中的“继续”按钮可以正常运行。
  • naval alerts now also show for allies at war
  • 海军警报现在也会显示给战争中的盟友。
  • Force main menu background width to fit window width, so that the full width of the image is visible in any resolution.
  • 强制主菜单背景宽度适合窗口宽度,以便在任何分辨率下都可以看到图像全部宽度。
  • allow clickign through decision map icon for goto-location
  • 允许点击地图决议按钮进行跳转定位。
  • Can now right click decisions topbar button to turn off notifications on all available decisions. Also button counter no longer shows for decisions with notifications off
  • 现在可以右键单击决议顶部栏的按钮以关闭所有可用决议的通知。此外,按键操作台不再显示已被关闭通知的决议。
  • Fixed main menu background scaling to use bilinear filtering instead of point filtering.
  • 修复了主菜单背景缩放,以使用双线性过滤代替点过滤。
  • Fixed the busy mouse cursor's hotspot to be in the middle of the watch face.
  • 修复了忙碌的鼠标光标热点位于表盘中央的问题。
  • Fixed missing button art for PgUp/PgDown keys
  • 修复了上页/下页键缺少的按钮美工图片
  • fixed wrong sign on invasion penalty modifier
  • 修复了入侵惩罚修正的错误符号。
  • Moved website etc button up to old position
  • 将网站等按钮移至旧位置。
  • Shortcuts shift+Q for Decisions and shift+W for Intelligence Agency added
  • 增加了快捷键shift + Q(用于决议)和shift + W(用于间谍机构)。
  • Fixed some Tutorial highlight positions
  • 修复了教程的一些重点标注位置。
  • fixed issue in naval commander loc that reffered to detection chance instead of detection speed.
  • 修正了海军指挥官本地化文本的问题,问题导致文本显示探测机率而不是探测速度。
  • Fixed a terrible grammar issue in a tooltip
  • 修复了提示栏中的一个严重语法问题。
  • fixed some tooltip issues with swap_ideas effect
  • 修复了带有swap_ideas效果的一些提示栏问题。
  • Event button items are disabled for 0.3 seconds
  • 事件的按钮项被禁用0.3秒
  • reordered top bar fuel tooltip be more easily readable
  • 重新排序顶部栏上的燃料提示栏,使其更易于阅读。
  • fixed animation issue on japanese heavy tank II
  • 修复了日本重型坦克II的动画问题。
  • fixed some tanks missing acclimatisation textures
  • 修复了一些坦克缺少适应纹理的问题。
  • fixed some axis tank lighting issues
  • 修复了一些轴心国坦克的亮度问题。
  • Adjusted Yugoslavian Focus tree so it fits on the screen
  • 调整了南斯拉夫的国策树,使其适合屏幕。
  • Fixed it so 3D jet plane models can appear
  • 修复问题以使3D喷气式飞机模型得以显示。
  • Added ENG Meteor jet plane model
  • 增加了英国流星式喷气机的模型。
  • Bicycle Battalions now use the correct icons
  • 自行车营现在使用正确的图标。
  • fixed invalid button text for liberating paris
  • 修复了解放巴黎的无效按钮文本。

AI

  • Ai germany will now respect swedish neutrality more on historical setting
  • AI德国现在在史实模式下将会更尊重瑞典的中立性。
  • Fixed AI to be less timid on front lines that the enemy has fully fortified with no weak points, in the case when the AI's relative army strength on the front is still high enough, or when the fortified enemy area is a pocket.
  • 修复了AI,当在前线的相对力量足够高的情况下,或者在敌方巩固防线的地区是一个口袋的情况下,AI即便在前线敌军防备森严且没有薄弱点时也不会那么胆小了。
  • Extended the AI front evaluation to factor in low supply and organization when estimating the strength of divisions, so that it is better able to surround fortified units and only strike once they are properly vulnerable.
  • 当预测敌军师的力量时,提高了AI对低补给和组织度的前线评估能力,让AI能更好的包围加强防御的部队,并只在敌方脆弱时突击。
  • AI will consider unit organization when determining if a province should be considered fortified or not, and treat it as unfortified if no unit has at least 15% organization factor.
  • 当决定是否该强化防御一个省份时,AI会考虑单位组织度问题,如果没有单位有至少15%的组织度,AI会将该地区视作未防备。
  • Makes Germany less hesitant to clean up the Maginot Line after France capitulates.
  • 让德国在法国投降后不再犹豫清剿马奇诺防线。
  • Reworked the strategy to keep UK out of France/low lands once war starts
  • 重做了AI策略,使得在战争打响时禁止英国进入法国或低地国家。
  • gave the UK strategies to give them a better economic buildup and to slowly overtake the German air force by the mid 40s
  • 给予英国AI策略,让英国有更好的经济发展,且能在40年代中期逐渐超越德国的空军力量。
  • Italy and Germany will now stockpile a bit less early game to make sure they look scary in case someone tries to stop them
  • 意大利和德国现在在游戏早期会减少一点装备储备,让他们看起来吓人,以防某些国家试图阻止他们。
  • gave italy a slightly improved buildup
  • 给予意大利一个稍微改进的种田AI。
  • gave uk a strategy to reduce their initial presence in Africa
  • 给予英国一个AI策略来减少他们在非洲的初始部队。
  • France will now never fight remilitarization of the rheinland on historical mode
  • 法国现在在史实模式下永远不会对“莱茵兰再武装”开战。
  • Fixed an issue where AI evaluates ally front incorrectly while deciding to attack or not
  • 修复了一个AI在决定进攻与否时对盟友前线评估不正确的问题。
  • Ai trade law picking weights can now be tweaked from defines
  • AI贸易法案选取的权重现在在define文件里调整。
  • ai trade law selection now also considers the modifier benefits, and no longer gives benefits to getting more resources than it needs
  • AI对贸易法案的选取现在也会考虑修正项的加成,取得多于所需的资源时不会给予加成。
  • AI no longer creates duplicate support companies in its templates
  • AI在军队模板中不会再创建完全一样的支援连。
  • Fixed ai picking invalid ideas
  • 修复了AI选取无效理念(内阁/制造商等)的问题。
  • Stopped a case where many trade laws could end up with similar scores and AI stuck in a loop swapping between them
  • 阻止了下列情况:许多贸易法案最终会有相似的权重分数,而AI陷入了不断替换它们的循环。
  • added new ai strategy to get USA to keep its convoy amounts up higher past 1940
  • 增加了新的AI策略,让美国保有的的运输船数量在1940年后能更高。
  • Added a bunch of ai strategies that can modify how ai assign units or execute orders
  • 增加了一系列能调整委派单位或执行命令的AI策略。
  • Force_defend_ally_borders & force_defend_ally_borders can target ai regions now
  • Force_defend_ally_borders和force_defend_ally_borders能以AI区域为目标。
  • USA will buffer units at England and Africa to use nearby fronts in Europe
  • 美国将利用邻近的欧洲前线的部队,在英格兰和非洲派部队缓冲。
  • French and Italian AI should now prioritize modern destroyers slightly more if at war with a submarine-using nation
  • AI法国和意大利如果和一个使用潜水艇的国家交战,现在将稍微更优先使用现代驱逐舰。
  • Britain should now be protective rather than friendly vs Poland which should lead to more reliable guarantees vs improving relations
  • 英国现在对波兰将采取保护态度而非友好态度,这将导致更可靠的保障独立而不是提升关系。
  • increased the minimum target for AI training in wartime of units
  • 提高AI在战时对单位的最低训练目标。
  • increased AI equipment stockpiling from a target of 25% to 40%/30% depending on garrison or not
  • 根据有无卫戍部队,将AI装备库存从原来25%的目标提高到到40%或30%。
  • AI will now anticipate less need for on-map garrisons on nations that it fights but havent capitulated yet
  • AI现在向地图上仍在作战还未投降的国家部署卫戍部队的预期需求将会降低。
  • tweaked france defending strategies for allies
  • 调整法国对盟军的防御策略。
  • AI now remembers the focuses and decisions it/enemies took while deciding who it should consider as enemy
  • AI现在在决定谁是敌人时,会记住自己和敌人所采取的的国策和决议。
  • stopped germany from spending equipment on lend lease to china before the war kicks off for real
  • 禁止德国在战争真正爆发前将装备用在给中国的租借法案上。
  • delayed allied invasion strategies vs GER/ITA depending on how barbarossa goes (should shift a year perhaps)
  • 根据巴巴罗萨计划的进展延缓盟军对德国/意大利的登陆战略(可能将有一年的偏移)。
  • Germany should now be less happy about sending volunteers to china
  • 德国现在将不那么乐意派遣志愿军去中国。
  • Germany now less interested in helpign italy push into france
  • 德国现在不那么有兴趣帮助意大利向法国推进。
  • increased german artillery production strategy from 70->90
  • 德国炮兵生产策略从70提高到大于90。
  • fixed a case where ai air production strategies overlapped leading to larger than planned value
  • 修复了一个问题,AI的空军生产策略重叠导致高于计划值的产出。
  • Made UK and USA prioritize invasion tech when at war with germany, and even more once soviet is at war with Germany
  • 使英国和美国在与德国交战时优先研发海上入侵科技,一旦苏联与德国交战将更优先研发。
  • Fixed an issue where AI was looking at wrong invasion techs depending on if you had MTG or not for when to ramp up its invasions
  • 修复了一个问题,当AI准备入侵时会依玩家是否拥有“炮手就位”扩展包而选用错误的入侵科技。
  • increased allied ai scoring for invasion techs in some cases
  • 提升了某些情况下同盟国阵营AI对海上入侵科技的评分权重。
  • nations who really hate others are now capable of justifying war even if non-fascist
  • 真正憎恶他国的国家现在即使不是法西斯国家也能正当化战争。
  • Britain should no longer decide that Czechoslovakia is unworthy of protecting while they're already at war with Germany
  • 当英国与德国已经交战时,英国将不再认为不值得保护捷克斯洛伐克。
  • Democratic German AI will no longer try to demand Danzig for guaruntees
  • 走民主路线的德国AI将不再需要“但泽换取安全保障”国策。
  • Allowed AI to re-evaluate more frequently sending volunteers if the DA has been accepted instead of after 4~8 months
  • 如果派遣志愿军已经被接受的话,允许AI更频繁地重新评估派遣志愿军的情况,而不是在4~8个月后。
  • fix for ai strategy to stop germany from lend leasing equipment it neads to beat the Bolsheviks
  • 修复AI策略,阻止德国租借出自己击败布尔什维克所需的装备。
  • FRA now expects GER as an enemy as well if it is going to war with ITA
  • 法国现在在将要与意大利作战时也会预测德国为敌人。
  • fixed ai not assigning planes if fuel is free
  • 修复了AI在燃油充足时不派遣飞机的问题。
  • AI now checks the units that will attack non fortified areas before deciding to use its special weak rush attack
  • AI现在在决定使用特殊的突破弱点进攻之前,会检查将进攻未加强防御区域的进攻部队。
  • Fixed AI war goal generation evaluation to always take into account Befriend/Antagonize and Protect scores
  • 修复了AI战争目标生成评估,使其总是会考虑友好/敌对和保护的权重。
  • AI GER now is forced to attack maginot line after FRA falls to mop up
  • AI德国现在在攻陷法国后会强制攻击马奇诺防线来清剿残敌。
  • AI USA is now properly capable to declare war on Vichy and fixed some issues in the code that checks if ai is ready for declaration that far away
  • AI美国现在能对维希法国宣战,一些检查AI是否准备好向那么远的地方宣战的代码上的问题也被修复。
  • Democratic Germany's AI no longer attempts to do its focuses in the wrong order or try to do Kaiser-related focuses
  • 走民主路线的德国AI不会再以错误顺序完成这条路线上的国策,或尝试点取德皇路线相关国策。
  • Japan will no longer go to war with the PRC immediately after losing against China
  • 日本战败于中华民国后不会再立即与中共开战。
  • ai will now be careful with early invasions vs vichy just like with Germany
  • AI现在会小心维希法国的早期入侵,就像对待德国一样。

Database

数据库

  • Lowered infrastructure on Attu island
    -降低阿图岛的基础设施等级。
  • moved various Tungsten deposits in India to Burma. Total amount of Tungsten remains the same; all tungsten moved remains under RAJ control at game start.
  • 将印度的各种钨矿床移至缅甸。钨总量保持不变;游戏开始时,所有钨仍处于英属印度的控制之下
  • Added Western France, Northwestern Iberia, and Southern Iberia strategic (air) zones, splitting up the existing zones more for improved air combat gameplay. Remaining Iberian Region airzone was renamed to Northeastern Iberia.
  • 新增了法国西部Western France、伊比利亚西北部Northwestern Iberia和伊比利亚南部Southern Iberia的空军战略地区,将现有地区进一步分割,以改善空战游戏性。剩余的伊比利亚空军地区更名为伊比利亚东北部Northeastern Iberia。
  • Salchak Toka of Tannu Tuva now has a unique portrait
  • 图瓦人民共和国的萨尔恰克·托卡Salchak Toka现在拥有独特的肖像。
  • Victor Emmanuel now starts out as the unaligned leader of Italy
  • 维克托·伊曼纽尔Victor Emmanuel现在会在开局时担任意大利中立政党的领袖。
  • removed some unused restrictions on German ship names
  • 删除了一些未使用的德国舰船名称限制。
  • South Sakhalin is now considered a core of Japan
  • 南萨哈林岛现在被认为是日本的核心地区
  • Attu island will now correctly become a core if the US grants Alaska statehood. Paradox apologizes to all current inhabitants of Attu island for this oversight.
  • 如果美国授予了阿拉斯加以州地位,阿图岛现在将正确地成为美国的核心地区。P社对这次疏忽向阿图岛的所有居民道歉。
  • added a number of female names to name generator for a number of major countries
  • 在许多主要国家/地区的名字生成器中添加了许多女性名字。
  • fixed a missing unit in the Dutch 1939 starting OoB (a change with far-reaching consequences for balance, no doubt)
  • 修复了1939年荷兰开局的预设作战序列中部队会失踪的问题(这一变化无疑会对平衡产生深远影响)。
  • Hermann Goring will now use the correct portrait
  • 赫尔曼·戈林Hermann Goring现在将使用正确的肖像
  • William Dudley Pelley now uses his unique portrait when leading the CSA
  • 威廉·达德利·佩利William Dudley Pelley在领导美利坚邦联时将使用他独特的肖像。
  • Slovenia, Montenegro, and Bosnia will no longer be democratic with no elections
  • 斯洛文尼亚、黑山和波斯尼亚将不再成为没有选举的民主国家
  • Cambodia's capital will no longer be in Vietnam
  • 柬埔寨的首都将不再位于越南。
  • Ataturk's removal as marshal no longer tied to a set date and instead to Ataturk's survival as country leader
  • 阿塔图尔克(译注:土耳其国父凯末尔)被免任元帅不再与既定日期联系在一起,而改为与阿塔图尔克作为国家领导人的任期相关。
  • added 2 MIL, 2 NAV to French startup position
  • 为法国的初始工业增加了2个军用工厂和2个海军船坞。
  • Updated German, Brazilian Portuguese, and Spanish equipment localization names regarding the word 'Type'
  • 更新了与“Type”一词有关的德语、巴西葡萄牙语、西班牙语的装备本地化名称。
  • Fixed typo in China national Spirit "Incompetent Officers"
  • 修复了中国民族精神“不称职的军官”中的错字。
  • fixed some unit stack positions
  • 修复了一些单位叠加的位置。
  • Fixed Yugoslavian ships having Argentinian names for non MTG players
  • 修复了没有购买“炮手就位”玩家的南斯拉夫舰船拥有阿根廷船名的问题。
  • Italy can now do Pact of Steel without being Fascist. Luis Maria Martez is now using his unique portrait.
  • 意大利现在可以在不是法西斯主义的情况下进行钢铁条约Pact of Steel的国策。路易斯·玛丽亚·马丁斯Luis Maria Martez现在将使用他独特的肖像。

TO BE CONTINUE


翻译来自牧游社(翻译:酸菜鱼 三等文官猹中堂 一水战阿部熊 子炎 黑夜龙人 北安 格拉摩根 一只走地鸡 西野鱼竿 113322qwe1 校对:斯普特尼克 三等文官猹中堂)